| | Death script.. loot.. server load. | |
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NumbNuts Hob Goblin


Number of posts: 32 Registration date: 2009-04-06
 | Subject: Death script.. loot.. server load. Sun Aug 16, 2009 8:08 pm | |
| Okay this issue arrised when playing today in Jennison. Since the new death script is in affect there is no reset are script so that you can go and get your stuff even if no-one stays on the area. But that also causes all the loot bags that are not being emptied to stay on the ground. And that causes a lot of lag in the long run. This wouldn't be a problem if all the loot would be picked up but with almost every creature dropping armor you have to make more than one run to the smithys to clear the are out of loot. That wouldn't be a problem, BUT when you return to the clear the rest of the loot, more creatures will spawn.. and end up in more loot. So you can't clear and area without some sort of invisibility. And to talk about that is not fun  Now I know this might sound bias 'cos I'm all against the new death script but I would suggest that either: Get rid of the death script/reduce creature loot to like 1 valuable weapon per creature/ come up with and alternative solution. But this was just to note you all of this. This caused the server to be rebootet once allready today so. BTW: huge props for Jennison which looks awesome. -Cheers _________________ I`m gonna keep my sheep suit on Until I`m sure that you`ve been shown That I can be trusted walking with you alone.
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Solinari Ice Elemental


Number of posts: 130 Age: 32 Location: toronto ontario canada Registration date: 2008-02-26
 | Subject: Re: Death script.. loot.. server load. Sun Aug 16, 2009 9:00 pm | |
| we had this problem alot before as well, there is a script, if it isn't in the mod it can be found on the vault (meaning i will find it if needed) and it is an area cleaner script. what happens is the script removes all dropped objects after there have been no Players in the area for X amount of time, the script allows for you to change the length of that time, so for a city you set it as fast, for a heavy monster area you set it as fast, but for a roadway or ship you set it low, or whatever the area needs to reduce to the lag. _________________ Luck, that's when preparation and opportunity meet.
Pierre Trudeau
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DM An-Marcach Admin


Number of posts: 175 Location: Germany Registration date: 2008-06-03
 | Subject: Re: Death script.. loot.. server load. Sun Aug 16, 2009 9:29 pm | |
| OK, just checked! MY FAULT! These scripts (area_despawner) were in, but I did a reimport on those areas a week or two ago and forgot to put them back in! SORRY! Will be fixed asap! Thanks for reporting! And thanks for the laurels!  _________________ The character(s) I play(ed). Maglor Pallanén Riddarenn Inn-Rauda Beyn-Ab Godik Kah-Tehn Moker
Lost in time... Znu-Teh Eysenfaust Kay
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MyOwnDestiny Ice Elemental


Number of posts: 128 Age: 27 Location: somewhere between here and there... Registration date: 2009-01-05
 | Subject: Re: Death script.. loot.. server load. Mon Aug 17, 2009 12:37 am | |
| I spoke to Puddle about this IG as well and she reminded me a tool I have previously used on another server. The loot will stay in an area as well as the PC corpse. But every toon upon creation gets a bag or container of lime. This lime tool is used to target any undesirable loot and it vanishes. All players are asked to do this in each area to prevent lag. Builders/Scripters please let me know if this is a viable option and if we can accomplish it. ~Des _________________ All rights reserved by the author of this post Copyright MyOwnDestiny
Characters:
A'ryndil Astia'mar ~ Archmagus of the Veiled Maiden
Alexy Reynn ~ Cleric of the Fisher King
Shylana Ishtareel ~ Faithful of Her Dark Majesty
Byrd Song ~ The blind voice of Nature
Last edited by MyOwnDestiny on Mon Aug 17, 2009 12:56 pm; edited 1 time in total |
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Guest Guest
 | Subject: Re: Death script.. loot.. server load. Mon Aug 17, 2009 2:39 am | |
| Personally I like the death script, and yes I have died already and had to go back to get my things. I Like it as it gives some sense of not run out blindly and fight stuff without any repercussion. This allows you to be more cautious with everything that is not Goblins for instance. So, a bag of lime would be acceptable as well as taking Nuumbie's suggestion of less crap dropped by monsters. So not say, armor, bow, arrows, a gem, a dagger, a shield, all in one. How about reduce it to just say a dagger or a sword or a bow.. Just ONE item, so that you -can- loot it and not have to worry about liming every single bag which tends to end up in say, a hundred bags which means you have to wait 100 rounds to do so. (As you can only do an item like that once per round) |
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NumbNuts Hob Goblin


Number of posts: 32 Registration date: 2009-04-06
 | Subject: Re: Death script.. loot.. server load. Mon Aug 17, 2009 3:38 am | |
| Just wanted to get some discussion about it. It's not like I said that we have to remove the death script. I just tought that this way more ideas would pop up.  And I would be pleased with that lime thing, sounds like a good solution. Or atleast a solution that is less work, I mean changing the loot of every different monster? That's quite alot of work.  _________________ I`m gonna keep my sheep suit on Until I`m sure that you`ve been shown That I can be trusted walking with you alone.
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Tiny Gnomie Hob Goblin


Number of posts: 29 Age: 21 Location: Finland Registration date: 2008-12-17
 | Subject: Re: Death script.. loot.. server load. Mon Aug 17, 2009 4:04 am | |
| | QM An-Marcach wrote: | OK, just checked! MY FAULT! These scripts (area_despawner) were in, but I did a reimport on those areas a week or two ago and forgot to put them back in! Embarassed
SORRY! Will be fixed asap! Thanks for reporting! |
I thought the problem was solved after this  And what I've noticed, the adventurer's body will stay on the ground even though the loot bags are cleaned, so it obviously was not because of that death script. And the body will remain until it's completely looted or the server is reseted. I don't know what staff says about leaving your deathrobes there, but I prefer to leave them into other loot bags, so they will be deleded with other loot and people don't run into weird bodies.
"To make this a more fun", don't forget that making things harder (as someone said yesterday IG) because it's more realisitic, takes the fun out of playing, especially with low level characters. Maybe some players and some toons survive, but not everyone. _________________ ~ Lily Derinus, former Highmaster the Dragonarmy ~ Tinywen Devine, Bard of Branchala ~ Evey Lache, young red-haired rogue ~ Saaga Neri Cadaverous, Magus of the Devouring Dark ~ Thomas Lache, serious business
Friends come and go, but epix are soulbound.
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DM Teddy Hob Goblin


Number of posts: 41 Age: 89 Location: Finland Registration date: 2008-06-23
 | Subject: Re: Death script.. loot.. server load. Mon Aug 17, 2009 10:29 am | |
| | Tiny Gnomie wrote: | | "To make this a more fun", don't forget that making things harder (as someone said yesterday IG) because it's more realisitic, takes the fun out of playing, especially with low level characters. Maybe some players and some toons survive, but not everyone. |
Valid point in my opinion. The main idea IS to engage in RP and develope your character through it, but every player in some point has just been grinding monsters for exp. Every player. And nothing wrong in it, 'cause it's easy to make the monster-smashing a part of that RP. But why does it have to be made harder and harder all the time? The way I personaly see it is that it's hard enough already.
And I've seen lime bag in action on a server ages ago and I think it works. I like the idea much more than making creatures drop less loot.
I don't really add anything new to this topic but thought you might like to see some opinions about this. _________________
~ Sarosh, Magus of the Whiterobes ~ Adrian Derinus, ruins of a man who used to be a highlord
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DM An-Marcach Admin


Number of posts: 175 Location: Germany Registration date: 2008-06-03
 | Subject: Re: Death script.. loot.. server load. Mon Aug 17, 2009 2:42 pm | |
| Short reply... Changing the drops is a lot of work since you have to go through the creatures to adjust the inventory, then through the encounters/areas to apply the change the triggers. We are thinking of making areas a little easier for low-level-toons. There are some thoughts on how to do it, but it's not set. Thanks for your thoughts. AND... Please sell the deathrobe and don't leave it in your "corpse" for now. _________________ The character(s) I play(ed). Maglor Pallanén Riddarenn Inn-Rauda Beyn-Ab Godik Kah-Tehn Moker
Lost in time... Znu-Teh Eysenfaust Kay
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Fenix6888 Ice Elemental


Number of posts: 194 Age: 21 Location: Dead asleep in bed Registration date: 2008-03-05
 | Subject: Re: Death script.. loot.. server load. Mon Aug 17, 2009 3:47 pm | |
| I know it's rough that when you die you have to track down your corpse, but the priestesses of Mishakal in the Light Realm give you a robe that has GS on it right? I think there is enough uses to get you back to your stuff and get re-equipped before anything bad happens. Or are we all worried more about the lag and the fact that you have to track your stuff down?  _________________ Characters:Marcus Fenix, Aspiring Knight Xanatothalas Him'Nuquerna, Master Magus of the Red Moon Chrys Wesker Kael "Dreddwulf" Macleod "If history is to change, let it change. If the world is to be destroyed, so be it. If my fate is to die, I must simply laugh" -Magus "Death is the only cure for stupidity" -Xanatothalas |
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NumbNuts Hob Goblin


Number of posts: 32 Registration date: 2009-04-06
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Guest Guest
 | Subject: Re: Death script.. loot.. server load. Mon Aug 17, 2009 8:16 pm | |
| Alright let me also say that I didn't mean doing the loot drops would -need- to be changed very soon but I'm saying over time and especially in places people frequent more often. Like the Zaradene trail. the Kharolis Pass. Yah know stuff like that. I say that is because if someone does want loot they are going to snag the weapons should it be more of the lightweight type as they tend to sell more than the 50 pound armor, which they leave there. So I would say get rid of armor drops. Leave weapon drops as that seems to be all of whats snagged anyways. And yes lime bag is a great suggestion and I would say it is a good addition. |
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kittydragon Goblin


Number of posts: 6 Age: 24 Location: Austin, TX Registration date: 2008-06-23
 | Subject: Re: Death script.. loot.. server load. Fri Aug 21, 2009 10:54 pm | |
| | QM An-Marcach wrote: | ... Please sell the deathrobe and don't leave it in your "corpse" for now. |
Last time I looked, the death robe couldn't be sold. |
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DM An-Marcach Admin


Number of posts: 175 Location: Germany Registration date: 2008-06-03
 | Subject: Re: Death script.. loot.. server load. Sun Aug 23, 2009 9:07 am | |
| Hm, I just tested it here with 2 different (armory-) traders and they both took the DEATHROBE (white). The RETURNINGROBE (blue) cannot be sold/dropped and has to be taken by a DM right now. (We might change that someday...) Could (all of) you check - if your death occurs  , and report, please? Thank you. _________________ The character(s) I play(ed). Maglor Pallanén Riddarenn Inn-Rauda Beyn-Ab Godik Kah-Tehn Moker
Lost in time... Znu-Teh Eysenfaust Kay
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DM An-Marcach Admin


Number of posts: 175 Location: Germany Registration date: 2008-06-03
 | Subject: Re: Death script.. loot.. server load. Tue Aug 25, 2009 6:08 am | |
| BTW.: The area-despawner-skript (and the exp-reward for exploring a new area) are worked back into the Nordmaar-regions, so these areas should now work like the rest of the areas. Feel free to enter now. Also, there now is a portal from the Realm of Mishakal to Jennison. Have fun. _________________ The character(s) I play(ed). Maglor Pallanén Riddarenn Inn-Rauda Beyn-Ab Godik Kah-Tehn Moker
Lost in time... Znu-Teh Eysenfaust Kay
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| | Death script.. loot.. server load. | |
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