| | Mod Build - Bugs or Errors | |
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DM An-Marcach Admin


Number of posts: 175 Location: Germany Registration date: 2008-06-03
 | Subject: Re: Mod Build - Bugs or Errors Thu Aug 13, 2009 5:54 am | |
| Quick reply: The summons are done, but that version is not hosted yet. SORRY! I guess, this upcomming weekend it will be up. We call for another summontest then. The rest, I'll have to check. Thank you for reporting. _________________ The character(s) I play(ed). Maglor Pallanén Riddarenn Inn-Rauda Beyn-Ab Godik Kah-Tehn Moker
Lost in time... Znu-Teh Eysenfaust Kay
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Dragonology101 Hob Goblin


Number of posts: 32 Location: A waypoint. Registration date: 2009-09-22
 | Subject: Re: Mod Build - Bugs or Errors Wed Sep 23, 2009 2:34 pm | |
| Hiya guys and gals, Firstly, cool Chemosh death area, well done! =D Secondly, when my character entered Mishakal's realm, the portal that would take her back to where my character had previously had been was not working, thus I think it may be a transition issue. I believe it is called - Zaradene. (according to my log, hope it is right) I picked another portal to Caregoth, which worked smashingly. My character is having 'issues' with pesky rodents and stuck down a ladder in a sewer system. She wonders what the hell Solamnic knights have been eating because the smell is more foul than a gully dwarf farm. Maybe that's it. They've been eating gully Dwarves. o.0 She'll need a seriously long bath. Anyway... back to the topic at hand... I'm not sure if that is a transition issue in the Caergoth sewers or my not knowing how to use the pc command system that well - yet. In case it is a transitional issue, it's the sewer transition on the ladder. Anyway, just thought I'd report them! Take care! =) |
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DM An-Marcach Admin


Number of posts: 175 Location: Germany Registration date: 2008-06-03
 | Subject: Re: Mod Build - Bugs or Errors Wed Sep 23, 2009 2:46 pm | |
| OK, I'll check that and try to get it into the newest update, which should be due soon... (keep your fingers crossed!) _________________ The character(s) I play(ed). Maglor Pallanén Riddarenn Inn-Rauda Beyn-Ab Godik Kah-Tehn Moker
Lost in time... Znu-Teh Eysenfaust Kay
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Graveman (lol retired) Hob Goblin


Number of posts: 35 Age: 17 Location: I play world of warcraft, beat that Registration date: 2008-11-15
 | Subject: Re: Mod Build - Bugs or Errors Wed Sep 23, 2009 5:06 pm | |
| | Dragonology101 wrote: | I picked another portal to Caregoth, which worked smashingly. My character is having 'issues' with pesky rodents and stuck down a ladder in a sewer system. She wonders what the hell Solamnic knights have been eating because the smell is more foul than a gully dwarf farm. Maybe that's it. They've been eating gully Dwarves. o.0 She'll need a seriously long bath. |
nothing like a bit of muck bogging to brighten that dull, boring day_________________  "Mess with the Best, Die like the Rest" ~Motto of the 8th Cadian Regiment |
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MyOwnDestiny Ice Elemental


Number of posts: 128 Age: 27 Location: somewhere between here and there... Registration date: 2009-01-05
 | Subject: Re: Mod Build - Bugs or Errors Wed Sep 23, 2009 8:12 pm | |
| Sometimes some of the transitions dont work if you click on them like in the abanasinia school coming out of the quarters area, it is enterable but you cant click on it, you ahve to use the keyboard to make yourself walk into / around it then it will work. just thought id throw that in there in case that is the problem. not many of my toons visit mishakal often so, not sure about the trans to Z there. ~Des _________________ All rights reserved by the author of this post Copyright MyOwnDestiny
Characters:
A'ryndil Astia'mar ~ Archmagus of the Veiled Maiden
Alexy Reynn ~ Cleric of the Fisher King
Shylana Ishtareel ~ Faithful of Her Dark Majesty
Byrd Song ~ The blind voice of Nature
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DM An-Marcach Admin


Number of posts: 175 Location: Germany Registration date: 2008-06-03
 | Subject: Re: Mod Build - Bugs or Errors Thu Sep 24, 2009 1:49 pm | |
| One never stops to learn!  The transitions are working, but blocked by the shaft of light (Mishakal+School). They were placed after the transitions were checked. The lightshafts are CEP/ZEP-ones and they somehow hinder the trigger to work in the right way. Well, replaced and working in the upcomming update (2.89).  _________________ The character(s) I play(ed). Maglor Pallanén Riddarenn Inn-Rauda Beyn-Ab Godik Kah-Tehn Moker
Lost in time... Znu-Teh Eysenfaust Kay
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Solinari Ice Elemental


Number of posts: 130 Age: 32 Location: toronto ontario canada Registration date: 2008-02-26
 | Subject: Re: Mod Build - Bugs or Errors Thu Sep 24, 2009 2:48 pm | |
| had that lightshaft problem in past builds too, oddly enough, tried to use the lightshafts as the actual trigger, as if they were a door, can't remember if we actually got that working or not. _________________ Luck, that's when preparation and opportunity meet.
Pierre Trudeau
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HDM Azmodeus Forum Lord


Number of posts: 123 Age: 32 Location: There are shadows everywhere. Be watchful for you never know where I am! Registration date: 2008-03-25
 | Subject: Re: Mod Build - Bugs or Errors Thu Sep 24, 2009 4:56 pm | |
| I checked the transitions you spoke about. I found that clicking with the mouse doesnt seem to work all that great. However, if you go to it, then hit the "W" key to walk into it, the transition works. Funny huh? _________________ I'm sorry, could you repeat that? I was busy not caring!
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Scorpio ( Rising ) Admin


Number of posts: 46 Age: 41 Location: RETIRED Registration date: 2008-02-25
 | Subject: Re: Mod Build - Bugs or Errors Thu Sep 24, 2009 5:26 pm | |
| when in the toolset and looking at one of these naughty little transitions,, hit the red arrow key that takes your veiw down to street level, so your looking from the perspective of a toon.. Some times objects cause the transition to sit slightly above ground level, thus preventing you from clicking with the mouse, but it will still trigger when you walk on to it.. some common objects are curbs at the sides of roads.. boulders or trees near the egdes of maps.. hope this helps _________________  |
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Solinari Ice Elemental


Number of posts: 130 Age: 32 Location: toronto ontario canada Registration date: 2008-02-26
 | Subject: Re: Mod Build - Bugs or Errors Thu Sep 24, 2009 5:35 pm | |
| and if this is the trans i think it is, with the portal tile and the trigger shaped to fit the tile then it is a curb height issue, tried to make those trans seem more magical and there was always a problem with them. _________________ Luck, that's when preparation and opportunity meet.
Pierre Trudeau
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DM An-Marcach Admin


Number of posts: 175 Location: Germany Registration date: 2008-06-03
 | Subject: Re: Mod Build - Bugs or Errors Thu Sep 24, 2009 7:33 pm | |
| Cool down guys! All fixed! lol! Replaced the ZEP-lightshaft with a standard NWN-portal and gave that the look of a lightshaft and now it works! (keeping finges crossed...). Yes, and I think it's more the Scorp-direction, cause the 2 newly added transitions in the Mishakal-area towards Zaradene and Jennison are just plainly drawn transitions. Well, the NWN-lightshaft looks the same anyways! But strange, how things sometimes behave.  _________________ The character(s) I play(ed). Maglor Pallanén Riddarenn Inn-Rauda Beyn-Ab Godik Kah-Tehn Moker
Lost in time... Znu-Teh Eysenfaust Kay
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DM An-Marcach Admin


Number of posts: 175 Location: Germany Registration date: 2008-06-03
 | Subject: Re: Mod Build - Bugs or Errors Sat Sep 26, 2009 10:04 pm | |
| Bag Of Cleaning: It was reported, that sometimes the Bag of Cleaning does not empty its content. But always, when the "reporter" checked again or me, the bag was working again. Now, I experienced the same phenomen. The bag was not cleaning! Just for a test, I logged out and relogged and then the bag was working again! One reason could be, if things are laggy, because, I think, the bag gets a very low priority (OnHeartbeat) by the NWN-engine, so cleaning might take a while. But that is only a guess and I was not able to track it down. So for now: IF there is the need of cleaning (especially areas like the Zaradene-surroundings, cause many go there first), please log out and relog + start cleaning the loot to prevent the server to get laggy. And if anyone finds a regularity with this phenomen, please post it or PM me, so we can track it down. Sorry for that and thank you. _________________ The character(s) I play(ed). Maglor Pallanén Riddarenn Inn-Rauda Beyn-Ab Godik Kah-Tehn Moker
Lost in time... Znu-Teh Eysenfaust Kay
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| | Mod Build - Bugs or Errors | |
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