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 The Gods of Good

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PostSubject: The Gods of Good   Sat Mar 01, 2008 5:54 pm

The gods of Good work to teach mortals to love order and law through nurturing, compassion, beneficence, and encouragement. They were led by Paladine until the War of Souls, after which time Mishakal became the defacto leader out of respect for her position within the pantheon. In truth, there is no definitive leader of the gods of Good. They work towards their separate goals, save when circumstance demands that they work together, at which point they work in unison.

Paladine

Paladine represents the divine power of majesty, and is patron deity to the gods of Good. He supports the soul's drive to strive for greatness, and is representative of leadership. He is also representative of the ideal of redemption, striving to bring those who have fallen to darkness back into the light.

Paladine was one of the first gods summoned by the High God from the Beyond. During the War of the Lance, Paladine traveled Ansalon in the guise of Fizban the Fabulous, a befuddled old mage who wears mouse-colored robes. Fizban has a familiar, an ancient gold dragon called Pyrite (or "fool's gold). Pyrite once fought by the side of Huma Dragonbane, and sometimes slips back to that era in his mind, though it is long-gone.

Paladine was patron of the Knights of the Rose until the War of Souls. He is also the highest deity of the elves, who refer to him as E'li. Paladins especially flock to his cause.

At the end of the War of Souls, Paladine gave up his status as a god and became mortal in order to balance out the punishment given to Takhisis – the stripping away of her immortality. Paladine now travels the world as Valthonis, a mortal elf.

Paladine was husband to Mishakal, and father of Kiri-Jolith, Habbakuk, and Solinari. He is advised by Majere. Paladine was opposed to all the gods of Evil, but especially to Takhisis.

Other names: Draco Paladin (Ergoth), Dragon Father (Wemitowuk), E'li (Silvanesti), Platinum Dragon, Valiant Warrior, Dragonlord (Mithas), the Dragon's Lord, Bah'mut (Istar), the Great Dragon (Solamnia), Pala (Ancient Plainsmen), Paleas (Irda), Platinum Father (Dragons), Skyblade (Goodlund), Thak the Hammer (Thorbardin), Mirrorsnake (Falthana).
Symbol: Silver triangle, platinum dragon, pine tree (Elves), anvil (Dwarves).
Celestial symbol: The constellation Valiant Warrior (also referred as the Platinum Dragon).

Kiri Jolith

Kiri-Jolith (kee-ree-jo-lith) represents the divine power of unity. He is patron to warriors and soldiers who work with their companions to fight evil and combat injustice. He is representative of the virtues of courage and honor. In essence, he is the god of holy warfare.

Kiri-Jolith is the patron deity to the Knights of the Sword, and has taken over as patron to all the Knights of Solamnia after the War of Souls. He is also patron to the Minotaurs, who revere him as "Emperor". Though he opposes Sargonnas, he also respects him as well and has fought beside him during the Chaos War against the mad god Chaos.

Kiri-Jolith is the twin brother to Habbakuk, brother to Solinari, and son of Paladine and Mishakal.

Other Information
Other names: Amman-Duke (Irda), Bison of Heaven, Emperor, Sword of Justice, Qu'an the Warrior (Uigan), Carnid (Istaran Church), Ever-Watcher (Falthana), Fan-ka-tso (Falthana), The Horned One (Istaran Church).
Symbol: Bison's horn, also a horned battle axe (Thorbardin, Kharolis), Narwhal (Dargonesti Elves).
Celestial symbol: The constellation Bison's Head.

Habbakuk

Habbakuk (hab-buh-kuk) is the divine power of persistence. He is lord of the beasts, and patron of hunters, rangers, druids, sailors, and the natural cycle of life and death. He opposes undeath and aberrations of magic. Habbakuk is the twin brother to Kiri-Jolith and son of Paladine and Mishakal. He is closest to Branchala, works well with Chislev, and opposes Zeboim.

Habbakuk is patron to the Knights of the Crown, representing the virtue of loyalty. Since the War of Souls, Habbakuk has stepped back in his relationship with the Knights of Solamnia, feeling that the knighthood would benefit from having a single patron deity. Though he has taken this lesser role, he is still revered by the knighthood.

On the continent of Taladas, Habbakuk is little known other than to the Silvanaes and some in the League. Most view Branchala as an aspect of Habbakuk.

In 422 AC, Habbakuk was distracted while dealing with another Dragon Overlord located on the opposite side of Krynn, following his return after the War of Souls.

Habbakuk's Clerics pray for spells from him at sunrise.

Other Information
Other names: Blindel the Dolphin Lord (Baltch), Blue Phoenix (Ergoth, Qualinesti, Silvanesti), Eshanre (Irda), Fisher King, Han-Yagas (Minotaur League), Lord of Mariners, Skylord (Balifor, Goodlund), Abbuku the Fisher (Sea Elves), Sea Lord (Mithas, Dargonesti, Silvanaes, Armach).
Symbol: Blue Phoenix, Dolphin (Dargonesti Elves).
Celestial symbol: The constellation Phoenix (also known as Blue Phoenix).
Colors: Purple vestments worn by followrs during the time of Istar, otherwise blue and white colors.

Mishakal

Mishakal (mish-uh-kul) is goddess of healing and restoration, both in body and in the spirits of mortals. She is also patron of motherhood, and seeks to restore those things that were lost. She is also goddess of compassion and love.

Mishakal is wife and consort to Paladine, and mother of Kiri-Jolith, Habbakuk, and Solinari. With the removal of Paladine from the celestial pantheon, Mishakal has stepped forward as the chief god of the gods of Good. Mishakal is most opposed to Chemosh, who destroys life, and Morgion, who corrupts it. She opposes Takhisis above all.

Other names: Light Bringer (Solamnia), Healing Hand, Blue Lady (Balifor), Bearer of Light, Empress (Mithas), Healer in the Home (Kharolis / Tarsis), Ka-Mel-Sha, Ke-en (Sea Elves), Magea (Irda), Mesalax (Thorbardin), Meshal (Icewall), Mishas (Ergoth), Quenesti Pah (Silvanesti), Quen Illumini (Qualinesti), White Lady (Bündesphar). Skymistress (Goodlund), Lady of Tears (Falthana).
Symbol: Blue infinity symbol.
Celestial symbol: The constellation Infinity.

Majere

Majere (mah-jeer) represents the divine power of discipline, seeking to improve the soul through hard work, practice, and austerity. He works more as a mentor than a savior, teaching mortals to look within themselves for enlightenment.

Majere was called from the Beyond by the High God to serve as counselor to Paladine and the other gods of Good.

On the continent of Taladas, Majere is considered the female version of Paladine. No images of either Paladine or Majere exist on the continent.

Other Information
Other names: Great Majere, Mantis of the Rose (Qualinesti), Master of Mind, Dreamsender, Nadir the Dreamsender (Mithas), Manthus (Ergoth), Matheri (Silvanesti, Sea Elves)
Symbol: Single rose (Qualinesti, Silvanesti), praying mantis, mantis (Solamnia), copper spider.
Celestial symbol: The constellation Rose.

Branchala

Branchala (bran-cha-luch or bran-kah-luh) is one of the gods of Good, and is representative of inspiration. Also called the Bard King, Branchala is patron to bards, performers, minstrels, and so forth. He is revered highly by elves and kender. He was also known to have created the Dragon's Graveyard for the Metallic Dragons to go and die at.

On the continent of Taladas, Branchala is almost unknown and is viewed more as an avatar of Habbakuk. For this, Branchala has no priests on Taladas.

Other Information
Other Names: The Bard King, Song of Life, Baradin (Irda), Songmaster (Goodlund), Astarin (Silvanesti), Astra (Qualinesti), Bardilun (Thorbardin), Bran (Ergoth), Estarin (Sea Elves), Gardener (Mithas).
Symbol: Bard's harp, golden harp, silver flute, or wooden flute.
Celestial Symbol: The constellation Harp, also called the Harp of Branchala which is in the shape of a silver harp by white stars.
Colors: Green and yellow vestments are worn by followers.

Solinari

Solinari (so-lin-ah-ree) is the god of good magic, and is sponsor to the Order of the White Robes. Once the divine power of vigilance, he has since removed himself from the heavens to be closer to the mortal realm. Solinari is a patient god, slow to act, preferring always to let matters sort themselves over time. Once he makes a decision, he does so boldly and fearlessly. Through these acts he has prevented his cousins from making rash decisions, even to their great ire.

Solinari is the son of Paladine and Mishakal, and brother to Kiri-Jolith and Habbakuk. He regularly interacts with Lunitari and Nuitari.

Other names: Mighty Hand, God's Eye (Thorbardin), Ivory Disk (Hylo), Beacon (Mithas), Soli (Ancient Plainsmen), Solin (Ergoth), Solinu (Irda), White-Eye (Goodlund, Balifor), Solis (Taladas).
Symbol: Silver or white circle or sphere.
Celestial symbol: The silver moon, Solinari.

Age of Might
Solinari actively worked to prove to the other gods that magic on Krynn was not an abomination. He was one of the few Gods of Light that saw that the Kingpriest was upsetting the balancem and disaster would be coming.

Age of Mortals
Following the War of Souls, Solinari was deeply saddened by his father's choice to become mortal. He offered to have his followers protect Valthonis, but he was refused. Instead, he ordered his followers that if they ever ran into Valthonis on Krynn that they must assist him in whatever is needed. He was also deeply fearful for the return of Sorcery, and is allied with his cousin Nuitari in wanting it to be removed. He encourages his White Robes to approach sorcerers on friendly terms and to try and convince them to join the Conclave.

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