6. Buying a house:
You can buy (special merchant!) a deed for a housetyp you like. In front of a door of the house, which can be used for housing, USE (= rightclick -> use) the deed and then choose the door. If the deed does not match the housetype (eg. small house key on castledoor) or the building is already owned by another player, you will be told.
If the key is valid and the building free, your deed is changed into a key for this door and you may enter.
If you USE this key on the houseentrydoor, you get more options like "selling" the house again (= get your deed back). All items in the house are then droped at the characters feet (all on one spot) and you get the deed back.
Furniture:
You can buy furniture (= furniture-deed) in special stores. In your house, USE the furniture-icon and click on the location you want it placed. You can then USE the key on the furniture to manipulate it (eg. move it, pick it up [Containers will dump their inventory in front of the character, if they are picked up]).
], ...)
Duplicating keys:
It has happened, that - following a roleplay-developement - two characters want to live in one building. Housedeeds are unique, so the key has to be dublicated. This is done by a DM, so you have to contact one.
Addition:
A plea to players, who think of leaving the server and own a house:
Please use your key to get your housedeed back (="sell" your house). This way, the house is available to other players again and saves some work for the module-hoster. Thank you!
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The character(s) I play(ed).
Maglor Pallanén
Riddarenn Inn-Rauda
Beyn-Ab Godik
Kah-Tehn Moker
Lost in time...
Znu-Teh
Eysenfaust Kay