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 alternatice combat animations

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Solinari
Ice Elemental
Ice Elemental


Number of posts: 130
Age: 32
Location: toronto ontario canada
Registration date: 2008-02-26

PostSubject: alternatice combat animations   Thu Sep 24, 2009 4:52 pm

hi all,

have asked around IG if players are using the alternative combat animations, haven't really gotten an answer from too many so I will assume that some players don't know about this neat little override hak.

it is great, basically you get a choice between four different animation sets, kensai (kung fu) ninja, fencing and heavy, the link provided takes you to the override version, like all other override haks you just place it in the folder, when you waant to change from one to another animation you just plop the other one in and overwrite when asked.

anyways, heres the link

http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=6468



enjoy


samm

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PostSubject: Re: alternatice combat animations   Thu Sep 24, 2009 8:02 pm

I agree with him, it is an amazing hak to implement into your files. Provides some wicked awesome animations especially for those that dual-wield when they go into a battle. In my opinion anyways.
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Fenix6888
Ice Elemental
Ice Elemental


Number of posts: 194
Age: 21
Location: Dead asleep in bed
Registration date: 2008-03-05

PostSubject: Re: alternatice combat animations   Thu Sep 24, 2009 8:08 pm

I just like it for the kender unarmed combat....makes me think of yoda Very Happy

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Solinari
Ice Elemental
Ice Elemental


Number of posts: 130
Age: 32
Location: toronto ontario canada
Registration date: 2008-02-26

PostSubject: Re: alternatice combat animations   Thu Sep 24, 2009 8:17 pm

lol, some little kick *ss ninja stuff....lol, couldn't picture my kender being that cool.....lol

another good thing about it is that the monsters/enemies that you face also use the combat animation you currently have in your override....gypsies look cool with their dual weild scims....

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