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 RP Tokens and uses

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HDM Azmodeus
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Number of posts: 123
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Registration date: 2008-03-25

PostSubject: RP Tokens and uses   Wed Mar 11, 2009 7:38 am

Here is a new, updated and revised list for the uses of RP tokens. Changes can and will be made to the list as amending is need.



1 tokens = a one level advance on a char between level 1 and level0
2 tokens = a one level advance on a char between levels 11 and 20
3 Tokens = a one level advance on a char between level 21 and level 30
4 Tokens = a one level advance on a char between level 31 and level 40

3 Tokens = one full rebuild of a char

3 Tokens = a one point advance to any main attribute ( STR / DEX / CHA ) etc
5 Tokens = a new char boosted to level 20 + 200,000 gp


RP tokens may also be used to craft special items, specifically for a char of your own. These items, shall not be for sale at a later time, as they are specially made for you. The RP token value for specially crafted items will vary with add on per weapon, based on the type of weapon, and means by which it was created. The Money value for the weapon must also be paid for as if bought from a vendor, plus price for magi to create. I.E. 500 gp per token used.

Cost of weapon by type and armor
Added value to enhancement bonus:
3 tokens per “+” added, up to +5
*2 tokens per d6 Dmg added to weapon for elemental effects, divine or negative
*1 per d4, 2 per d6, 3 per d8, and 4 per d10
3 tokens per d6 for extra critical dmg.
2 tokens per add for other special properties such as keen, and regen properties.
2 tokens per 5 points of DMG reduction for armor and shields.
Example: a +4 bastard sword
Keen
1d10 fire dmg
2d6 positive Dmg
1d6 extra crit Dmg
+2 Vamp Regen
Cost:: 27 RP tokens and 13,500 GP for the creator.


Feats may also be purchased with RP tokens. Their cost will depend on the type of feat chosen for addition.

Other amenities may be, and will become available for purchase.


PLEASE REMEMBER!
Not all characters are going to have special items. These are special cases to advance the RP lines of the server. Prices are set to eliminate highly overpowered items from the game; yet a player is free to save their tokens if they wish; for the purpose of creating a special items for themselves. Limitations are in place for game Balance.


EDIT!!!

Items given certain abilities will be limited to certain classes. Example: Positive, or negative extra damage attribute will be added to a weapon or item, for clerical classes only.

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Last edited by ADM Azmodeus on Thu Mar 12, 2009 6:49 am; edited 1 time in total
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