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 Guild Guidelines

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HDM Azmodeus
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Registration date: 2008-03-25

PostSubject: Guild Guidelines   Thu Mar 12, 2009 10:12 am

All players are expected to role play thier guilds ethos and outlooks on society, and follow the guild guidelines for classes and so forth.

All players are expected to role play thier guilds ethos and outlooks on society, and follow the guild guidelines for classes and so forth.

1. Guild Items
Guild Items are created specifically for the guild in question. No Character other than guild members should be in possesion of these items, or be able to use them. Example: A dragon Army officer that is a primary fighter, would have no need of a magical staff of Nuitari, nor a holy avenger sword of the Knights of Solamania. Exceptions can be viewed, such as an elven longsword can be wielded, for the sword is just that, unless enchanted for use by only elves.

If your character is in posession of a guild item, then contact a dm, and it will be removed, and replaced with gold, or experience points value in return.

2. Tower of High Sorcery
Characters that wish to Join the ToHS, should seek out a wizard of High Sorcery in good standing, and/or a school of magic sponsored by the Tower, by level 6. At that time, the character will be given a rudimentary entry exam to determine admission. Upon acceptance, the character will be given a mentor. Extensive role play and studying of the laws of the tower, and the varied schools and orders of High Sorcery is needed.

A character will be examined on the rules to ensure they know what they are doing.

The character must begin their test of High Sorcery before they reach level 11, or risk being branded a renegade by the conclave. (Certain exceptions can and will be made due to circumstances outside the players control)

Players that fail the test, are not automatically deemed as dead, unless agreed upon by the player and DM(permadeath). However, they may “awaken” from a bad dream, and suffer some ill effects. They may remain in the school to retest at a later time, but may not exceed the level 11 restriction, and all experience points gained during the failed test will be removed from the character. The character is allowed a maximum of 3 attempts to pass the test, before being expelled from the school. Upon expulsion, the character may choose another class to progress in, or continue on as a magic user, and accept the branding of “Renegade” by the tower.

Any mage with more than 10 levels of magical power, and not associated with the ToHS, will be automatically branded a renegade, and hunted for induction to the tower, or destroyed. Sorcerors will be automatically named Renegade.

A wizard of High Sorcery may multi class, as long as it does not directly oppose the towers regulations; however only pure wizards(non multi-class) will be considered for a seat on the conclave.

3. Knights of Solamnia
The Knights of Solamnia are rich in storied tradition. A character that wishes to be a knight, must seek out a knight to be squired to. All knights must be Lawful Good alignment, and will be expected to conduct themselves as a knight. Acting outside the ethos of a knight is grounds for losing knighthood, and being made to re-level the character to another class.

The character becomes a Knight aspirant if taken as a squire and is subject to follow all orders given by his Knight sponsor. By level 10, through easy going leveling, the character may be accepted into the ranks of the Knights, and shall progress according to their beliefs and conduct as a knight.

The knights of Solamnia have certain racial guidelines that they follow, and will not allow certain races to even squire for knighthood; regardless of the characters abilities or loyalty.

4. Dragon Army
The Dragon Armies are the predominant force of evil in the land. They have racial requirements that they follow as ordered by the Dark Queen.

If a player wishes to join the Dragon Armies, then he is expected to seek out the headquarters of the army he seeks to join, and role play his intention by level 15. This level guideline is not set in stone, and a character may come to the army at any time, but will be at least level 10.

Takhisis controls all aspects of her forces, and characters are subject to her will. Players should realize that the Dark queen can at any time, take the character, and send them on a quest to prove their worth and loyalty to her. Characters that refuse, will find themselves banished from the armies, and hunted as a traitor to the queens forces.

Dark Clerics, and evil wizards/sorcerers in service to Takhisis, shall be the represenative of their church, or magical order; however, may find themselves placed in an army for support purposes, or to lead the army in the name of the Dark Queen and called upon as she sees fit for a purpose. Refusal may result in the character being banished and hunted, or may result in the character being punished and “reprogrammed” by clerics, or the queen herself.


5. Thieves Guild
The thieves guild is known about through whispers behind closed doors, but secretive none the less. A character does not just walk into the guild hall, and pronounce their intent to join. They must have Experience in the shadowed arts, and shall be apprenticed to the guild after their credentials are thoroughly verified.
The thief may use all his skills he has, and may PvP any toon, as long as the PvP rules are used. However, the thief cannot attempt to PvP a specific toon more than 3 times per day(24 hours real time).

Assassins of the guild are highly trained rogues, and are not subject to the normal PvP rules as other characters of various classes. However, the assassin class is a DM approved class, and any PvP for gain using the assassin rules must be a legitimate contract. Otherwise, the normal PvP rules apply

6. Guild Characters
A player may have more than one character in a guild at this time, however, the player may only have one character with a guild leadership position, or high ranking standing in the guild. Example: a character may be high lord of the green dragon army, and another character may be a Wizard of the tower, however the wizard shall never be on the conclave, unless the dragon army character is removed from his position. As well, a character that is a member of the conclave of wizards, and another character of one player who is in the dragon armies, shall never make it above the rank of Sargeant. This is a way to diversify the server, by allowing other players to occupy guild positions, and lend role play plots of individuality to the server as a whole.

A player MAY NOT have two characters in guilds that are directly opposed to each other. Example: One character in the dragon armies, and another in the Knights of Solamnia; or a wizard of High Sorcery and a character in the Grey robed renegades.

7. Divine Casters
All clerics/shifters/druids are expected to belong to a church of a specific Diety. The gods are the only ones to grant the Divine spells. Magic of mystics does not exist.

Divine spell casters are expected to roleplay as a member of their gods church, and support, and defend the dogma and ethos of the Diety, as well as knowing, and having the correct Domains for the diety as your characters domains.
Shifters are expected to abide by the ethos of their diety, and follow the build guidelines of the diety accordingly.

A player that wishes their character to be a mortal champion of their diety, is expected to act according to the gods dogma at all times, and be of the same alignment as their god. They are also to have weapon focus in their dieties favored weapon, and be of the dieties favored class. An extensive, and excellent role play story is required for the character to be a mortal champion, and they are expected to act as the diety expects at all times.

There will only be one mortal champion per diety at any given time.

Bonus and boons will be given to the mortal champion, however, even the slightest infraction from the dieties dogma and ethos will cause the chamiopn to lose their benefits, and they will be returned to a mere worshiper of the diety, if not punished further by the diety for insolence.


If there are any questions or comments or suggestions, please direct them to a PM to a member of the DM staff

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